Modifier and Type | Class | Description |
---|---|---|
class |
AxisAngle |
An
AxisAngle is used to represent a 3D orientation by a unitary axis of components (x, y,
z) and an angle of rotation usually expressed in radians. |
class |
AxisAngle32 |
An
AxisAngle is used to represent a 3D orientation by a unitary axis of components (x, y,
z) and an angle of rotation usually expressed in radians. |
Modifier and Type | Interface | Description |
---|---|---|
interface |
AxisAngleBasics |
Write and read interface for an axis-angle object.
|
Modifier and Type | Class | Description |
---|---|---|
class |
RotationMatrix |
A
RotationMatrix is a 3-by-3 matrix used to represent 3d orientations. |
Modifier and Type | Method | Description |
---|---|---|
default void |
RotationScaleMatrixReadOnly.getRotation(Orientation3DBasics orientationToPack) |
Packs the rotation part.
|
Modifier and Type | Method | Description |
---|---|---|
void |
RigidBodyTransform.get(Orientation3DBasics orientationToPack,
Tuple3DBasics translationToPack) |
Packs the rotation matrix and translation vector of this rigid-body transform.
|
void |
RigidBodyTransform.getRotation(Orientation3DBasics orientationToPack) |
Packs the rotation part of this rigid-body transform as a quaternion.
|
Modifier and Type | Class | Description |
---|---|---|
class |
Quaternion |
Class used to represent unit-quaternions which are used to represent 3D orientations.
|
class |
Quaternion32 |
Class used to represent unit-quaternions which are used to represent 3D orientations.
|
Modifier and Type | Interface | Description |
---|---|---|
interface |
QuaternionBasics |
Write and read interface for unit-quaternion used to represent 3D orientations.
|